| Wind Shield | Mp Cost: 4 (7) |
| Difficulty: 10 (12) | |
| Requirements: Air Arcana (Novice) | |
| Spell Type: Defense | Cast: Major Action |
| Test: None | |
| You become surrounded by strong circling winds. You gain a +2 to your Defense vs. ranged attacks. Anyone adjacent to you (friend or foe) suffers a –1 penalty when making melee attacks. Protective winds last until the end of the encounter. | |
Tag: Air Novice
Voices on the Wind
| Voices on the Wind | Mp Cost: 4+ (6+) |
| Difficulty: 11 (14) | |
| Requirements: Air Arcana (Novice) | |
| Spell Type: Utility | Cast: Major Action |
| Test: None | |
| You can focus in on any conversation happening within 100 yards of you that you can see. The wind carries the conversation to your ears and you can hear it as clearly as if you were sitting next to the participants. You can switch to a different conversation as a major action. Voices on the wind lasts for 10 minutes, and you can extend it for 10 minutes for each 2 MP you spend. | |
Wind Blast
| Wind Blast | Mp Cost: 8 (10) |
| Difficulty: 14 (16) | |
| Requirements: Air Arcana (Journeyman) | |
| Spell Type: Attack | Cast: Major Action |
| Test: Strength(Might) vs. Spellpower | |
| You send a powerful gust of wind from your outstretched hands or arcane device. The wind blast is 6 yards long and 4 yards wide. Anyone caught inside it must make a Strength (Might) test vs. your Spellpower or be knocked prone. The wind will also send light objects flying, blow out candles, etc. | |
Winds of Flight
| Winds of Flight | Mp Cost: 10+ (15+) |
| Difficulty: 15 (19) | |
| Requirements: Air Arcana (Master) | |
| Spell Type: Utility | Cast: Major Action |
| Test: None | |
| You summon winds that bear you aloft. You gain a flying Speed of 8 + Willpower, though you retain your land speed while on the ground. Winds of flight lasts for 1 hour and you can extend it for up to 5 hours for a cost of 2 MP per hour.
(You must use the rules for flying found in Fantasy Age core rulebook's Chapter 2: Basic Rules) |
|