| Voices on the Wind | Mp Cost: 4+ (6+) |
| Difficulty: 11 (14) | |
| Requirements: Air Arcana (Novice) | |
| Spell Type: Utility | Cast: Major Action |
| Test: None | |
| You can focus in on any conversation happening within 100 yards of you that you can see. The wind carries the conversation to your ears and you can hear it as clearly as if you were sitting next to the participants. You can switch to a different conversation as a major action. Voices on the wind lasts for 10 minutes, and you can extend it for 10 minutes for each 2 MP you spend. | |
Category: Uncategorized
Rock Blast
| Rock Blast | Mp Cost: 4 (6) |
| Difficulty: 12 (13) | |
| Requirements: Earth Arcana (Novice) | |
| Spell Type: Attack | Cast: Major Action |
| Test: Constitution (Stamina) vs Spellpower | |
| A blast of small rocks burst from your hand or arcane device at a visible enemy within 20 yards. They inflict 1d6 + Willpower penetrating damage and the target is knocked prone. If the target makes a successful Constitution (Stamina) test vs. your Spellpower, Rock blast only inflicts 1d6 penetrating damage and the target remains standing. | |
Restoration
| Restoration | Mp Cost: 15 (20) |
| Difficulty: 17 (21) | |
| Requirements: Earth Arcana (Master), Water Arcana (Master) | |
| Spell Type: Enhancement | Cast: 1 minute |
| Test: None | |
| You can restore a gravely injured character to health, though this spell takes 1 minute to cast and is thus most useful outside of combat encounters. You must remain adjacent to the target throughout the casting. If successful, the target regains Health equal to your Willpower × 10. | |