| Fire Blast | Mp Cost: 4 (6) |
| Difficulty: 12 (14) | |
| Requirements: Fire Arcana (Novice) | |
| Spell Type: Attack | Cast: Major action |
| Test: Dexterity (acrobatics) vs Spellpower | |
| Gouts of blazing fire erupt from your outstretched hands or arcane device, burning nearby targets. The flame blast is 8 yards long and 2 yards wide. Anyone hit by the blast takes 2d6+1 damage. Targets that make a successful Dexterity (Acrobatics) test vs. your Spellpower only take 1d6+1 damage. | |
Category: Fire Arcana
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Arcane Lantern
| Arcane Lantern | Mp Cost: 2+ (3+) |
| Difficulty: 8 (10) | |
| Requirements: Fire Arcana (Novice) | |
| Spell Type: Utility | Cast: Major action |
| Test: Dexterity (acrobatics) vs Spellpower | |
| You illuminate the area around you with a steady light similar to that of a lantern. The spell illuminates a 10 yard radius centered on you. Arcane lantern lasts for one hour, but can be extended for 2 MP (3 MP if improvised) per additional hour. | |
Burning Shield
| Burning Shield | Mp Cost: 6 (8) |
| Difficulty: 12 (15) | |
| Requirements: Fire Arcana (Journeyman) | |
| Spell Type: Defense | Cast: Major action |
| Test: None | |
| You surround yourself with an aura of fire. Any adjacent enemy that makes a melee attack against you takes 2 penetrating damage. Burning shield lasts for a number of minutes equal to your Willpower. | |
Firestorm
| Firestorm | Mp Cost: 11 (15) |
| Difficulty: 17 (21) | |
| Requirements: Fire Arcana (Master) | |
| Spell Type: Attack | Cast: Major Action |
| Test: Dexterity (acrobatics) vs. Spellpower | |
| You create an explosive firestorm with a 4-yard radius anywhere within 50 yards of you. Anyone caught in the area takes 3d6+Willpower damage and may be knocked prone. Those who make a successful Dexterity (Acrobatics) test vs. your Spellpower remain standing. | |
Soulfire
| Soulfire | Mp Cost: 6 (8) |
| Difficulty: 14 (16) | |
| Requirements: Fire Arcana (Journeyman), Spirit Arcana (Journeyman) | |
| Spell Type: Attack | Cast: Major Action |
| Test: Willpower (Self-discipline) vs Spellpower | |
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Gold and green flames instantly erupt from your target burning their very soul. The target takes 2d6+Willpower penetrating damage. Then, both you and your target must make a Willpower (self discipline) test vs Spellpower, the ones who fail take an additional 1d6 penetrating damage each turn, for a number of turns equal to the result of the stunt die. |
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Cooldown
| Cooldown | Mp Cost: 4 |
| Difficulty: 10 | |
| Galvanic School | |
| Requirements: Fire Arcana (Novice), Energy Arcana (Novice) | |
| Spell Type: Utility | Cast: Major action |
| Test: None | |
| You release all points of overheat you have accumulated to the enviroment. | |
Plasma Blast
| Plasma Blast | Mp Cost: 4 |
| Difficulty: 13 | |
| Galvanic School | |
| Requirements: Fire Arcana (Novice), Energy Arcana (Novice), Cooldown | |
| Spell Type: Attack | Cast: Major action |
| Test: None | |
| You shoot a bolt of superheated lightning in a 20 yard straght line, dealing massive damage. You deal 1d6+willpower damage to all creatures within the line, plus 1d6 per point of Overheat you want to accept to a maximum of 3 | |
Galvanic Blast
| Galvanic Blast | Mp Cost: 6 |
| Difficulty: 14 | |
| Galvanic School | |
| Requirements: Fire Arcana (Journeyman), Energy Arcana (Journeyman), Cooldown | |
| Spell Type: Attack | Cast: Major action |
| Test: none | |
| A stream of searing lightning jumps to a target, dealing 2d6+the target's armor damage to the first target hit, then you may have the lightning jump to another random target within 15 yards a number of times up to your Willpower. You accept a number of Overheat equal to 2 + the number of jumps the lightning makes. | |
Obliterate
| Obliterate | Mp Cost: 12 |
| Difficulty: 16 | |
| Galvanic School | |
| Requirements: Fire Arcana (Master), Energy Arcana (Master), Cooldown, Galvanic Blast | |
| Spell Type: Attack | Cast: Major action |
| Test: Constitution (Stamina) vs Spellpower | |
| You shoot a plasma anomaly to a target within 30 yards dealing 3d6+willpower penetrating damage. a Constitution (Stamina) test vs Spellpower reduces this damage by half. You then take the same amount of Overheat, and the anomaly explodes, dealing 6d6 + twice your willpower damage to all creatures within 30 yards. | |