| Cooldown | Mp Cost: 4 |
| Difficulty: 10 | |
| Galvanic School | |
| Requirements: Fire Arcana (Novice), Energy Arcana (Novice) | |
| Spell Type: Utility | Cast: Major action |
| Test: None | |
| You release all points of overheat you have accumulated to the enviroment. | |
Category: Galvanic
Plasma Blast
| Plasma Blast | Mp Cost: 4 |
| Difficulty: 13 | |
| Galvanic School | |
| Requirements: Fire Arcana (Novice), Energy Arcana (Novice), Cooldown | |
| Spell Type: Attack | Cast: Major action |
| Test: None | |
| You shoot a bolt of superheated lightning in a 20 yard straght line, dealing massive damage. You deal 1d6+willpower damage to all creatures within the line, plus 1d6 per point of Overheat you want to accept to a maximum of 3 | |
Galvanic Blast
| Galvanic Blast | Mp Cost: 6 |
| Difficulty: 14 | |
| Galvanic School | |
| Requirements: Fire Arcana (Journeyman), Energy Arcana (Journeyman), Cooldown | |
| Spell Type: Attack | Cast: Major action |
| Test: none | |
| A stream of searing lightning jumps to a target, dealing 2d6+the target's armor damage to the first target hit, then you may have the lightning jump to another random target within 15 yards a number of times up to your Willpower. You accept a number of Overheat equal to 2 + the number of jumps the lightning makes. | |
Obliterate
| Obliterate | Mp Cost: 12 |
| Difficulty: 16 | |
| Galvanic School | |
| Requirements: Fire Arcana (Master), Energy Arcana (Master), Cooldown, Galvanic Blast | |
| Spell Type: Attack | Cast: Major action |
| Test: Constitution (Stamina) vs Spellpower | |
| You shoot a plasma anomaly to a target within 30 yards dealing 3d6+willpower penetrating damage. a Constitution (Stamina) test vs Spellpower reduces this damage by half. You then take the same amount of Overheat, and the anomaly explodes, dealing 6d6 + twice your willpower damage to all creatures within 30 yards. | |