Water Wall

Water Wall Mp Cost: 6 (10)
Difficulty: 11 (13)
Requirements: Water Arcana (Journeyman)
Spell Type: Defense Cast: Major action
Test:  Strength (Might) vs. Spellpower
You conjure a cascade of water, up to 3 yards long and 1 yard wide. It blocks all fire attacks from passing through it, and anyone trying to attack through it takes a –2 penalty on their attack rolls. Anyone attempting to cross through the Water Wall must make a Strength (Might) test vs. your Spellpower or be knocked prone. If you cast this spell more than once in an encounter, you can link together the sections into one continuous wall. The water wall lasts until the end of the encounter, although you can end it earlier as a free action if you so choose.

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