Life Tap

Life Tap Mp Cost: 1 (4)
Difficulty: 14 (15)
Requirements: Spirit Arcana (Master)
Spell Type: Enhacement
Cast: Minor Action
Test: None
You take 3d6 penetrating damage and generate the same amount of MP to fuel the next spell cast. This loss of hp can’t be healed by magical means. The generated MP are all burned after the spell is cast, even if the cost of the spell is less than what was generated.

(Use the dice results from the casting roll to calculate the damage and MP you get from this spell)

 

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