| Healing Aura | Mp Cost: 3+ (5+) |
| Difficulty: 15 (19) | |
| Requirements: Earth Arcana (Novice), Water Arcana (Journeyman) | |
| Spell Type: Enhancement | Cast: Major Action |
| Test: None | |
| Waves of healing energy radiate from you and aid your nearby allies. You can pick a number of targets up to twice your Willpower, all of whom must be within 10 yards of you. All targets regain 1d6 Health per round. You may extend the duration of Healing Aura for 3 MP per round, to a maximum of 2 additional. You can designate yourself as one of the targets. |
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