Seize Control

Seize Control Mp Cost: 12 (15)
Difficulty: 16 (20)
Requirements:
Water Arcana (Master), Mind Arcana (Master)
Spell Type: Attack Cast: Major action
Test:  Constitution (Stamina) vs Spellpower
You seize control of the target’s water in their blood, and muscles, halting its flow and paralyzing its movements. The target takes 2d6+willpower damage as you burst their tissues, If they fail their opposed test the target cannot take any action on their next turn.

You may spend 3MP (5mp if improvised) for each round after the first one that you wish the effect to continue, but the target gets a new save to escape your grasp each round.

 

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