| Martial Artist |
| Rogue Specialization Requirements: Rogue, Dexterity 3 or higher, Dexterity (acrobatics) focus. |
| Martial artists train a philosophy of combat in which they value skill over strength. Instead of overwhelming an oponent with physical strength or raw stamina, they use their refined technique to control the flow of battle and turn their enemy’s strengths against them. Martial artists must choose a specific weapon to master, and the following bonuses apply only when wielding the chosen weapon. A Martial Artist may take this specialization again to choose another weapon. |
Novice
While wielding your chosen weapon, you may adopt a defensive or aggressive stance, spend an activate action to gain a +1 attack, or +1 defense bonus, this bonus lasts until the end of the encounter or until you switch stances.
Journeyman:
While wielding your chosen weapon, you may spend an activate action to roll an opposed test of your dexterity(acrobatics), vs the defense of your enemy, if successful you may use the Skirmish stunt for free.
Master:
While wielding your chosen weapon, you may spend an activate action to roll an opposed test of your dexterity(acrobatics), vs the defense of your enemy, if successful you may attempt the disarm or knock prone stunts for free.